Kikstart Intro Sound Player
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Kikstart Intro Sound Player

!to"ksnd.prg",cbm

TEDSND1         = $FF0E                        ; $FF0E: TED Sound Voice #1 L
TEDSND2         = $FF0F                        ; $FF0F: TED Sound Voice #2 L
TEDSND2H        = $FF10                        ; $FF10: TED Sound Voice #2 H
TEDSND          = $FF11                        ; $FF11: TED Sound Volume,on/off,Wave,D/A
TEDREG          = $FF12                        ; $FF12: TED Register (Voice #1 H)
TEDBACK         = $FF15                        ; $FF15: Background-Color
TEDBORDER       = $FF19                        ; $FF19: TED FRAME

;------------------------------------------------------
;
; Commdore C16 Kikstart Game-Sound
;
; Original-Player: $2aa0
;
; Reassembly and rework: 6.3.2017, M. Sachse
;
; http://www.cbmhardware.de
;
;-------------------------------------------------------
*= $1001
!byte $09,$10,$0a,$00,$9e,$34,$31,$30,$39,$00,$00,$00

*=$100d
        sei
        lda #$ee
        sta TEDBORDER
        lda #$1b
        sta $ff06
        lda #$93
        jsr $ffd2
        ldx #$21
-       lda txt,x
        sta $0c00,x
        dex
        bpl -
        lda #$00
        sta $34
        sta $35
        lda #loop
        sta $0315
        cli
        rts

exit:   sei
        lda #$00
        sta TEDSND       ; volume: 0
        sta $02FE
        sta $02FF
        lda #$b3         ; system irq
        sta $0314
        lda #$fc
        sta $0315
        jsr $FF84        ; Initialize I/O devices
        jsr $FF87        ; RAM Test
        jsr $FF8A        ; Restore vectors to initial values
        jsr $FF81        ; Initialize screen editor
        jmp $8000        ; cold start

loop:   jsr player
        ldx #$00         ; waste time
--      ldy #$00
-       dey
        bne -
        inx
        cpx #$10
        bne --

key:    lda #$7f
        sta $fd30
        sta $ff08
        lda $ff08
        cmp #$ef
        beq exit
        bne loop

player: inc $34
        lda $34
        cmp #$06         ; 6 cycles
        bne +
        lda #$00
        sta $34
        inc $35
        lda $35
        cmp #$c0         ; 192 cycles
        bne +
        lda #$00
        sta $35
+       ldx $35
        lda offset,x     ; get offset
        and #$F0         ; mask to msb
        lsr              ; shift ..
        lsr              ; .. down ..
        lsr              ; .. to ..
        lsr              ; .. lsb
        tay
        lda voice1l,y    ; get data for voice 1 L
        sta TEDSND1
        and #%01110000
        ora #%11001110
        sta TEDBORDER     ; some border luma flashing
        lda voice1h,y    ; get data for voice 1 H
        and #$03
        ora TEDREG
        sta TEDREG       ; set voice 1 H
        lda offset,x
        and #$0F         ; mask to lsb
        tay
        lda voice2l,y    ; get data for voice 2 L
        sta TEDSND2
        lda voice2h,y
        sta TEDSND2H     ; get data for voice 2 H
        lda #$38
        sta TEDSND       ; volume: 0
        rts
txt:
!scr   "kikstart 1 sound - space to quit !"
; --- table offsets
offset:
!by $91,$91,$91,$94,$94,$94,$72,$72,$72,$74,$74,$74,$41,$41,$41,$44,$44,$44,$72,
$72,$92,$d4,$d4,$94,$c4,$c4,$c4,$b8,$b8,$b8,$a6,$a6,$86,$88,$88,$88,$64,$64,$64,$68
!by $68,$68,$66,$66,$66,$68,$68,$68,$84,$84,$84,$88,$88,$88,$66,$66,$66,$68,$68,$68,
$44,$44,$44,$48,$48,$48,$66,$66,$86,$d8,$d8,$e8,$d3,$d3,$d3,$c7,$c7,$c7,$a5,$a5
!by $95,$97,$97,$97,$c4,$c4,$c4,$a8,$a8,$a8,$96,$96,$86,$88,$88,$88,$91,$91,$91,$94,
$94,$94,$72,$72,$72,$74,$74,$74,$41,$41,$41,$44,$44,$44,$72,$72,$92,$d4,$d4,$94
!by $c4,$c4,$c4,$b8,$b8,$b8,$a6,$a6,$86,$88,$88,$88,$64,$64,$64,$68,$68,$68,$66,$66,$66,
$68,$68,$68,$c4,$c4,$c4,$b8,$b8,$b8,$a6,$a6,$86,$88,$88,$88,$64,$64,$64,$68
!by $68,$68,$46,$46,$46,$48,$48,$48,$71,$71,$71,$74,$74,$74,$72,$72,$72,$74,$74,$74,
$71,$71,$71,$74,$74,$74,$72,$72,$72,$74,$74,$74
;--- sound frequency table
voice1l:
!by $00,$00,$00,$00,$04,$20,$38,$43,$58,$6a,$73,$7b,$82,$90,$9c,$00
voice1h:
!by $00,$00,$00,$00,$03,$03,$03,$03,$03,$03,$03,$03,$03,$03,$03,$00
voice2l:
!by $00,$0d,$a9,$ca,$08,$3f,$70,$87,$b0,$00,$00,$00,$00,$00,$00,$00
voice2h:
!by $00,$01,$01,$01,$02,$02,$02,$02,$02,$00,$00,$00,$00,$00,$00,$00

 

Letzte Änderung: 2019-01-03 11:17:05
  Rubrik:  C16
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